STILL OUTSIDE — Build 2035 character credits “Nathan Animated 003 - Walking 3D Man” by Renderpeople GmbH. Author's publication: https://sketchfab.com/3d-models/nathan-animated-003-walking-3d-man-143a2b1ea5eb4385ae90a73657aca3bc Creator: https://sketchfab.com/renderpeople License published by the creator for this work: Creative Commons Attribution 4.0 International. License: https://creativecommons.org/licenses/by/4.0/ Legal code: https://creativecommons.org/licenses/by/4.0/legalcode Verified 2026-10-12 through the public Sketchfab model API. The exact metadata is retained in creator-license-metadata.json; it identifies the Renderpeople account and CC BY 4.0 and states commercial use is allowed with attribution. The same named Renderpeople Nathan animated walking source was acquired from the publisher's free model package: https://renderpeople.com/free-3d-people/ https://renderpeople.com/sample/free/renderpeople_free_animated_people_FBX.zip The Renderpeople site has its own general terms for that download channel. This game's attribution/redistribution basis is the author's separately published CC BY 4.0 grant for the same Nathan work. Neither the creator nor its scanned subject endorses this game. Character appearance changes are fictional game cosmetics. Changes made for this game: converted centimetres to metres; indexed geometry with UV/normal seams; normalized the four largest skin weights; retained an in-place segment of the captured walk; authored a stationary breathing idle and a faster leaning jog adaptation; resized original textures to 4096 px diffuse, 2048 px normal, and 1024 px gloss; combined application-specific geometry, animation and images into one character pack. Original FBX/source archive not included. Mesh has 21,501 triangles and 88 skeleton joints. A first-person view hides the full body to avoid head/face clipping. There is no facial performance system or arbitrary body customization in this build. Knit beanie, chain and optional gold watch-band geometry were authored for STILL OUTSIDE. The source scan already includes a watch; unequipping the upgrade restores that original scan appearance. Tee colors preserve the scanned shirt silhouette; they are not separate jacket meshes. The build-time importer uses Three.js 0.180.0 (MIT license retained alongside this file). Three.js is not required or downloaded by the running game. Custom player-character.js performs skinning and rendering directly in the game's existing WebGL context. Build 2042 changes: original joint hierarchy and bind points extracted for authored seated bike and jet-ski poses; two-bone arm/leg IK, finger grip poses, weight shift and vehicle-aligned rendering. The same photographed mesh, textures and wardrobe are reused.